Resume

Samokhin Aleksei

1980

Occupation: Cyprus, Limassol

Contacts:

Email:

Skype: Sidxartxa

Web: mexart.ru

Education:

  • Higher education (National Research University of Electronic Technology (MIET) 1997-2002).

  • Maya Essentials ofitial certificate.

  • Maya Advanced & MEL ofitial certificate.​​

  • Different courses of drawing, painting and sculpting.

  • Directing courses

  • Scott Eaton's cource ANATOMY for ARTISTS. 2020

Teaching and articles:

Author's courses on Concept art and Illustration techniques at Realtime school (realtime.ru).

Author's articles(russian lang): Conceptual Mind, Harmony Laws,  Inspiration source.

Multiple speeches in Russian/Ukrainian game companies.

Languages:

Russian, English, Tibetan(Reading).

Experience:

Art Producer at RJ Games(from Oct 2019)

Art-Director at Enplex Games (Nov 2017 - Oct 2019)

Founder of Backyard Team (2016 - Present time).

Senior Art Director (Nov 2012 - Oct 2017) at Towards Mars!

Lead artist (Nov 2010 - 2012) at Towards Mars!

Freelance (2009 - 2010)

Senior Concept Artist (Mar2008 - Sep 2009) at Astrum Nival

Freelance (2006 - 2008)

Art Director (2005-2006) at TM Studio

Art Director (Jan 2002 - Aug 2005) at Akella

3d Modeler&Animator(2000 - 2002) at DV Pro

Professional Skills:

Traditional Drawing&Painting, CG painting, Concept art, Art Directing

Additional:

3d Modelling/Animation/Texturing(Maya,Blender3d)

ZBrush

Substance Painter

Lightning setup

FX(Maya,Unity3d)

Unity 3D

Unreal Engine

Mel, C#, Java Script

Adobe After Effect, Adobe Premiere

Git,Jira,Asana

Portfolio Links:

Projects:

  • behance-icon
  • deviantart
  • icon175x175

Population Zero

The bright and dangerous world of another planet, in which the events of Population Zero unfold, will resist in many ways attempts to subdue it. The creatures that inhabit it will become for the player not just a source of valuable resources, but clever and skillful enemies, each of which is unique in its behavior and abilities and has its own role in the ecosystem of the planet. Both the individual and collective behavior of the inhabitants of the world will be controlled by complex algorithms responsible for the interaction of all life forms of alien flora and fauna.

Role: Art Director

Company: Enplex Games

Official Page: PopulationZero.ru

Lost in Bardo(In Development)

The game's main idea has a lot in common with Buddhist philosophy. Bardo is a Tibetan word meaning a transition, being BETWEEN something and something else. For instance, between sleep and wakefulness, or between life and death. It can be said that we all are in Bardo.

Role: Founder, Lead artist, Scenario,Team Managment.

Company: Backyard Team

Official Page: Lostinbardo.com

Dungeon Crusher

"The game is for real lazy ones, doesn't require a lot of time: the characters explore dungeons even if you're offline. 
All you need to do is take your reward from time to time."

Company: Towards Mars!

Role : Art-Director

Platform : Ios , Android, Web

Release : 2017

Facebook Page

Chelsea Runner

Company: Towards Mars!

Role : Art-Director

Platform : Ios , Android

Release : 2015

 

Official page

Stamford The Lion

Company: Towards Mars!

Role : Art-Director

Platform : Ios , Android

Release : 2014

 

Official page

Allods Online

Genre : MMORPG

Company: Astrum Nival

Role : Senior Concept Artist , Characters team lead.

Platform : PC

Release : 2010

 

Gameplay

 

Swashbucklers:Blue vs Grey

Company: Akella

Role : Art-Director. Direction,screenplay,storyboards for cut scenes and intro.

Platform : Playstation 2 , PC

Release : 2007

 

Intro

Gameplay

Rage Rider(Axle Rage)

Company: Akella

Role : I've started as 3d modeller/animator/fx , and after ~2 years of development I became an Art Director/ concept artist. This was't my first game dev expirience, but first on such high level.

 

Platform : Playstation 2 , PC

Release : ---

 

Promo movie

 

 

 

 

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As freelancer:

Hearthstone

Cards Illustrations

Company: Blizzard Enterteinment

Robocalypse

Company: Alawar

Role : Concept artist (freelance). I've developed almost all the characters. Logo.

Platform : Nintendo DC

Release : 2008

Video review of Robocalypse

The Invincibles. (turn-base strategy)

Company: InsGames

Role : Characters concept art

Platform : Ios, Android

Release : 2012

Dwarves'Tale

Company: Pixonic

Role : Characters concept art

Platform : Ios, Android

Release : 2014

Gameplay video

Postal 3

Company: TM studios , RWS

Role : Environment concept art

Platform : PC

Release : 2011

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